news in PYRO-ILLUSION

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#devlog News about game and break till the end of the year

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Made some progress over this weekend :

- Finalized scene, after a huge amount of work. Special thanks to heavenly-roads, big respect!

- Testing + violent competition among testers B)

- Starting a new experimental task, first builds are REALLY promising!

Quick recap of what has been done for PI the past few days:

- Finished intro, looks dope @BonBonzi checked

- Tons of room/atmos modeling, rendering w/ @heavenly-roads

- Lot of eerie sound/-scape design

- Nice perspectives FXs

- Coding like madlad

#sleep.

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Devlog #5 - Menu, new recruits, planning...

Check it out! Here's a quick demo of a random slider button. It may seem dull and banal, but it was pretty tricky to make it work the way it should lul

Been working on the menu for the past days, everything is turning out fine! I hope you'll all like it!

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Can't sleep... So here are some updates:

I started working with a friendo on something that will completely change PI's pace, something I always wanted to integrate, small pieces of the puzzle that I think will give the game a big boost in terms of story.

I reserved the evening to start something new for the game, and decided to use it for a new #header too! :)

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Devlog #4 - Progress with models, areas and previews [Spoilers]

Devlog #3

Progress has been going very smoothly, and everything goes as planned! Been working on this area